Gameplay[edit]
The Sims 4 is built upon the same concept as its predecessors. Players control their own Sims' activities and relationships in a manner similar to real life. The gameplay is open-ended and does not have a defined goal. New to this iteration, Sims will be able to do multiple tasks at once, such as talking and strolling at the same time.[3] Traits, actions, and social conduct combine to influence the emotions, personality, and later actions of Sims. Emotional state is reflected in the user interface and in the Sims' expressions.[4] Characters with a higher skill set can mentor peers with lower skills to provide faster skill leveling.[5]
New methods of demise have been included in the game, including death by laughter.[6]
The Create a Sim tool has been redesigned to allow manipulation of Sims' physical features by clicking and dragging the body part.[7] The ability to customize a Sim's voice, walking style, and preset a clothing style has been added. Combinations of traits aggregate to create a hidden trait that is available to only Sims with that set of traits.[8]
Willow Creek and Oasis Springs are included as the default neighborhoods in The Sims 4. Oasis Springs is set in a desert oasis, while Willow Creek showcases gardens and hills as part of its terrain.[9]
Build mode includes the ability to place predesigned rooms and then modify them, add foundations after a home has been built, place all windows simultaneously, and reshape windows.[10] Rooms and houses can be moved as a whole after completion.[11]
Players can import Sims, lots, and rooms from a user-generated database. The downloaded Sims retain their custom personalities and emotions as before they were uploaded.[12] Shared rooms and houses can be also be moved as a whole with all original objects.[5]